Level Design
This map was created for the SourceJump.net Bhop Mapping Contest. This map is inspired by N64 video games and that low-resolution goodness! It uses almost exclusively textures I've made myself, which you can download here!
This map is available for download for:
The first part of the project was creating the textures, I used Aseprite to create said textures. It uses a mix of pixel art and higher royalty free textures from Unsplash that have been smushed down to fit the 32x32 size that N64 textures typically use. I created 150+ textures for all the different needs I would have when creating the map! I made: dirt, bricks, boxes, bridges, fences, foliage, stone, snow, water, waterfalls, trees, mushrooms, doors, metal, stumps, sand and more!
This map was created in the Source Engine, using Hammer Editor, Valve's level editor for the Source Engine. It was created over a few months during the pandemic and I am overall very happy with the end result.
Warning: this video shows bunny hopping gameplay which includes fast camera motion and thus might make someviewers motion sick.