bhop_oldschool

BHOP_OLDSCHOOL

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Level Design

A screenshot bhop_oldschool overlooking outside A screenshot bhop_oldschool overlooking outside A screenshot bhop_oldschool overlooking outside near the entrance of a cave A screenshot bhop_oldschool inside a giant tree stump A screenshot bhop_oldschool ouverlooking outside of a factory A screenshot bhop_oldschool inside the factory A screenshot bhop_oldschool inside a cave A screenshot bhop_oldschool inside a cave A screenshot bhop_oldschool outside

This map was created for the SourceJump.net Bhop Mapping Contest. This map is inspired by N64 video games and that low-resolution goodness! It uses almost exclusively textures I've made myself, which you can download here!

This map is available for download for:

Texturing

The first part of the project was creating the textures, I used Aseprite to create said textures. It uses a mix of pixel art and higher royalty free textures from Unsplash that have been smushed down to fit the 32x32 size that N64 textures typically use. I created 150+ textures for all the different needs I would have when creating the map! I made: dirt, bricks, boxes, bridges, fences, foliage, stone, snow, water, waterfalls, trees, mushrooms, doors, metal, stumps, sand and more!

bhop_oldschool's textures bhop_oldschool's textures

Mapping

This map was created in the Source Engine, using Hammer Editor, Valve's level editor for the Source Engine. It was created over a few months during the pandemic and I am overall very happy with the end result.

A behind the scene look at bhop_oldschool A work in progress look at bhop_oldschool A behind the scene look at bhop_oldschool An overview of bhop_oldschool

Gameplay

Warning: this video shows bunny hopping gameplay which includes fast camera motion and thus might make someviewers motion sick.

Like what you see? Let's work together!